The Khronos Group has launched the Slang Initiative, a new shading language and compiler that offers innovative features for real-time graphics developers. Slang simplifies code development, supports multiple target APIs, and allows for neural computation in graphics shaders. This initiative aims to foster industry-wide collaboration and advancement in graphics technology, showcasing the potential for enhanced graphics systems and cross-platform support. What impact do you think the Slang shader language will have on the future of real-time graphics development and the broader tech industry?
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