The latest Godot 4.4 Dev7 release has integrated the Jolt Physics Engine directly into the game engine, offering a more efficient and modern 3D physics experience for developers. This major change, while experimental for now, paves the way for Jolt to become the default physics engine in future releases. This evolution reflects the continual advancement and improvement of game development tools within the Godot ecosystem. One may wonder how this integration will impact the development of 3D games using the Godot engine, and what new opportunities and challenges it may bring to developers.
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