Google Research and Tel Aviv University have developed GameNGen, using neural networks and machine learning to create a playable version of the 1993 game DOOM. This project showcases the potential for neural models to simulate complex games in real-time with high quality visuals. It raises questions about the future of game engines and the possibilities of automatically generating games. What other applications could this technology have beyond gaming? How might it revolutionize the way we create and interact with digital experiences?
Read the Full Article
Subscribe to Updates
Get the latest creative news from FooBar about art, design and business.
Related Posts
Add A Comment