In June, Elden Ring was the top-selling game in the US, driven by the release of its Shadow of the Erdtree DLC. The game also led in player engagement on Steam. Despite a drop in consumer spending overall, mobile spending saw growth. Hardware sales were led by PlayStation 5, followed by Switch and Xbox Series X|S. With the gaming industry experiencing fluctuations in sales and spending, what factors do you think are influencing these trends? Are there any emerging patterns or shifts in consumer preferences that stand out to you?
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