Unity has just released Unity 6 Preview, the final version before the official launch of Unity 6. This release is significant as it does not yet include the controversial new Unity run-time fee. Developers can now explore new features in projects in the discovery or prototyping stages. However, incorporating Unity 6 features into a live game may lead to potential runtime fees upon upgrading. This raises the question: how will developers navigate these potential fees while utilizing the new features in Unity 6?
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