TerraBrush is a C# based heightmap terrain system for Godot 4.x, filling the gap in the engine’s features. It allows for terrain sculpting, texture painting, foliage addition, water effects, and more. With shortcuts and custom brushes available, it offers a user-friendly experience for game developers. Considering the importance of terrain in game design, how do you think having a robust terrain system like TerraBrush can enhance the gaming experience for players?
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