The blog post on the SR website discusses the core pillars of Stars Reach, which are broken down into goals and design rules to keep the team aligned towards the same vision. The game focuses on creating a living world where players can impact and shape the environment through simulation rather than static set pieces. The post also mentions various strategies used in game development to unify vision, such as unique selling points and setting boundaries for what the game is and isn’t. How important do you think it is for game developers to establish clear pillars and vision for their projects?
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