The design pillars for Stars Reach focus on creating a deep game with intuitive controls and varied client support. One key aspect is making the game accessible to players with limited time, allowing for short play sessions as short as five minutes. This approach has been shown to increase overall player engagement and contributes to the game’s longevity. How important do you think accessibility and short play sessions are in modern MMOs, and how do you think this approach will impact the success of Stars Reach?
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