In the game Spellstorm, a breakthrough rule was implemented that changed how Blast Score was determined, adding drama and excitement to battles. By making Blast Score based on cards in hand rather than tokens, players experience more unpredictability and tension in the game. This breakthrough not only improved gameplay but also simplified the mechanics of the game. It is important to be open to breakthrough rules in game design that can enhance the overall experience. What breakthrough rules have you seen in games that significantly improved gameplay?
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