The Bevy 0.14 release brings numerous enhancements to the Rust-powered game engine, including features like virtual geometry, sharp screen space reflections, and depth of field effects. With improvements in animation blending, ECS observers, and color management, Bevy continues to evolve as a versatile tool for game developers. How do you think these new features will impact the development of interactive experiences using Bevy? What other advancements would you like to see in future releases of the engine?
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