The Rebel Fork, or rbfx Game Engine, is an open source C++ based game engine that was forked from the Urho3D engine. It is free, lightweight, and suitable for 3D games and applications across multiple platforms. With a strong community backing and ongoing development, rbfx offers a promising alternative for game developers.
It’s interesting to see how a community schism led to the creation of a new and potentially innovative game engine. How often do you think conflicts within development communities can actually result in positive outcomes like this?
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