Orchestrator is a powerful visual scripting solution for Godot 4.2+, offering a wide range of nodes and features to streamline game development. With its drag-and-drop Editor integration and support for complex data types, it provides a versatile tool for creating diverse gameplay elements. How do you think the removal of the built-in Visual Scripting language in Godot 4.0 will impact the development process for users seeking a streamlined solution like Orchestrator?
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