The developer is a packrat when it comes to saving interim stages of game development, with a collection of prototypes and images dating back to the early days of the project. These prototypes included various movement and camera challenges to test out gameplay mechanics and controls. The developer also used time trials, climbing challenges, and other obstacles to fine-tune the player experience. It’s clear that a lot of thought and detail went into creating a smooth and enjoyable gameplay experience for Stars Reach. What are some of your favorite elements or challenges in game development that you think contribute to a polished final product?
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