Ulas Karademir has returned to IO Interactive as the Chief Technology Officer, focusing on modernizing the developer’s technology to make production cheaper, faster, and better. He emphasizes the importance of faster iteration in game development and creating tools that can speed up and automate processes. IO’s advantage lies in its Glacier engine, which allows the studio to focus on building tools specific to its needs. Karademir also highlights the potential of AI in reducing repetitive work in game development.
It’s fascinating how technology advancements like AI are shaping the future of game development and streamlining processes. How do you think the integration of AI will continue to impact the gaming industry in the coming years?
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