This tutorial covers lighting in Godot 4.x, showcasing techniques such as emissive textures, global illumination, and adjusting world environments. The video demonstrates creating different types of lights and optimizing settings for a visually appealing scene. What are some advanced lighting techniques you have used in game development, and how did they enhance the overall aesthetic of your project?
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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination
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