The release of Godot 4.3 introduces a new built-in FBX importer, which is based on the UFBX project and offers significant improvements in performance and results compared to the previous FBX2glTF importer. This new importer supports various object types, unified PBR materials, and provides utilities for evaluating the scene. The question that arises is how this new FBX importer in Godot 4.3 will impact the workflow and capabilities of developers working with 3D assets in their projects.
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