Some users have noticed that Godot 4.x may be more sluggish than its predecessor, Godot 3.x. KenneyNL pointed out the performance difference and suggested enabling Single Window Mode as a workaround. However, this setting limits the ability to break off windows, which may be a downside for users with multiple monitors. It’s important to consider if the trade-off in UI lag is worth it until a potential fix is released in the future. How do you feel about sacrificing window flexibility for improved performance in Godot 4.x?
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