A new set of plugins makes it easy to transfer game assets from Unity to Unigine, streamlining the process of switching technologies. The plugins automate the transfer of meshes, materials, physics settings, prefabs, and C# components, saving time and effort in the migration process. While the tool simplifies the transfer, manual adjustments and custom code migration are still required.
What do you think about the potential impact of these plugins on game development and the ease of transitioning between different game engines?
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