Dragon Age: The Veilguard will feature selective ray tracing for lower-end GPUs, enhancing lighting without bogging down performance. This new feature could revolutionize how ray tracing is utilized in gaming. It will be interesting to see how this technology will be implemented in the game and if it will set a new standard for future titles. What are your thoughts on selective ray tracing and its potential impact on the gaming industry?
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Dragon Age The Veilguard’s new ray tracing setting is a game changer
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