Character rigging is essential for bringing 3D models to life through movement and expression in animation. It involves creating a skeleton, skinning the mesh, adding controls, constraints, and deformers. A well-designed rig should be flexible, stable, user-friendly, and customizable. While auto-rigs like MetaHuman are quick and convenient, custom rigs offer more control and specificity, addressing challenges like skin deformation and performance optimization. With AI and ML advancements shaping the future of rigging, how do you envision character animation evolving in the gaming industry?
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