The Borderlands movie had a global box office total of $16.5 million during its opening weekend, but only made $8.8 million in the US, which is a small fraction of its production costs. Despite this, Take-Two’s CEO stated that it wouldn’t have a financial impact on the company or the franchise. This raises questions about the sustainability of big-budget video game adaptations in the film industry. Are studios taking risks with these adaptations, or do they have a long-term strategy in mind?
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