Behaviour Interactive is making significant layoffs, affecting up to 95 employees, with a focus on its Montreal office. This decision comes as the company renews its vision and aims to specialize in its historical strengths, particularly in horror games. Despite these changes, Dead by Daylight’s development remains unaffected. This shift in strategy raises questions about the impact of industry competition on game studios and the future of Behaviour Interactive. How can companies adapt to the evolving landscape of the gaming industry while maintaining excellence in their products and workplace culture?
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