The combat system in the prototype for Free Tiya Bannet is inspired by FF13 and features an Impulse System that plays a central role. The designer also discusses their love for Bravely Default, a game with a similar job system to Final Fantasy V. They delve into the mechanics of random encounters and the temptation to speed up or automate battles. If you enjoy these kinds of RPG systems, consider supporting Free Tiya Bannet on Patreon. How do you feel about the balance between automation and player control in RPG combat systems?
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Bannet Bulletin Ep. 3 – Introducing the Impulse Combat System (and more)
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