Unity has decided to cancel its controversial Runtime Fee and return to a traditional subscription model for its game engine. While some subscription plans will see price increases next year, the removal of install fees will provide relief to developers. It is important for companies to listen to feedback and adapt their pricing models accordingly to maintain trust and support from their user base. How do you feel about Unity’s decision to revert back to a subscription model and cancel the Runtime Fee? Do you think this move will benefit developers in the long run?
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A Year Later, Unity Cancels Controversial Runtime Fees Completely
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