Yomi 2 is a new and improved game with high and low attacks, blocks, projectiles, bursts, and a streamlined gameplay experience. The addition of gem cards and the exchange system add new layers of strategy and customization to the game. The solo and co-op modes offer additional challenges and gameplay options. Have you ever played a board game that evolved into a completely different experience with a new edition or version? What are some aspects of game design that you value most in a board game?
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