Create Worlds has released version 1.4.0 of its Wonderland Engine, significantly enhancing 3D web applications and WebXR experiences. Key upgrades include Sparse Global Illumination Probe Volumes for realistic indirect lighting and Reverse-Z depth buffering to eliminate z-fighting artifacts in scenes with varying depth ranges.
Given these advancements, how might the improved indirect lighting and depth handling influence the types of immersive environments developers can create in future 3D applications?
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