CD Projekt has adopted a "console-first" approach for The Witcher 4, a shift from its previous "PC-first" strategy, in response to the launch issues faced with Cyberpunk 2077. Their new tech demo, showcased on PS5, emphasized fluid animations and high NPC counts in a richly detailed environment. This change aims to ensure a smoother development process and better performance across all platforms, particularly given the challenges of optimizing for less powerful hardware like the Xbox Series S.
The company reassures PC gamers that they will receive a premier experience tailored to their hardware, though specific details remain under wraps. With a 2027 release likely, questions arise about how CD Projekt will balance performance across various consoles while maintaining ambitious technical standards.
Thought-Provoking Question: How do you think the shift to a "console-first" approach will impact the overall creativity and technological innovations in The Witcher 4 compared to previous titles?