When designing the mobile game Marvel Snap, Ben Brode and his team had to experiment with various game elements to find the right balance for a wide audience. Their approach of becoming experts in their own game allowed them to understand the core gameplay and design cards that would keep players engaged. Additionally, their embrace of the Godot engine for another project showcases the benefits of open source tools for game development.
What are some other ways developers can ensure their games have enough design space to support continuous updates and expansions? How important do you think it is for game developers to experiment and become experts in their own games during the design process?
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