Blender removed its integrated game engine in version 2.79, but the Range Engine has emerged as a promising alternative, closely aligning with the original vision. It offers powerful modeling tools, beautiful PBR materials, and flexible coding options through Python or a visual scripting language, along with safe project publishing.
Given the rapid advancements in game development tools like the Range Engine, how do you think this will affect the creativity and accessibility of game design for indie developers?
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