Videogames typically have three main areas: Outside, Dungeon, and Town, each with their own unique characteristics. However, the borders between these areas could be more fluid and interconnected, allowing for a sense of discovery and wonder. Breaking the rules and creating a world that challenges traditional game design conventions can lead to a more immersive and engaging experience for players. How can game developers incorporate more complexity and unpredictability into the structure of their games while still maintaining clarity for players?
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Outside, Dungeon, Town: integrating the Three Places in Videogames
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