Nobody Wants to Die is a moody cyberpunk detective noir with a familiar premise but filled with fun details and unexpected moments. The game follows protagonist James in a 24th-century hellscape as he navigates a conspiracy-filled plot and dark past. While the game’s strong atmosphere and dialogue choices make it stand out, its investigation scenes are overly hand-holding and lack autonomy for the player. Despite its lack of replayability features, the game’s dark and compelling narrative leaves a lasting impact. How important is player agency in choice-driven narrative games like Nobody Wants to Die, and does a lack of replayability affect the overall experience?
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