Obsidian Entertainment’s Avowed is a technical marvel that represents a significant achievement for the studio known for its RPGs. The game has received critical acclaim for its reduced number of bugs, a departure from the company’s previous titles known for their glitchiness. This success can be attributed to Obsidian’s decade-long effort to revamp its QA department, training testers to work closely with designers using the same tools. By fostering collaboration between QA analysts and designers, Obsidian has not only improved the quality of its games but also boosted morale within the team. What other studios could benefit from adopting a similar approach to QA testing and how might this impact the overall development process and game quality?
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How Avowed's QA team stomped out bugs by working inside the design tools
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