The demo of Hell is Us has raised concerns over its performance, as achieving a steady 60fps at 1440p is challenging—even with high-end hardware like the RTX 4070—unless upscaling techniques like DLSS are employed. Testing revealed a significant drop in frame rates across all graphical presets, highlighting that players might need top-tier GPUs to enjoy the game as intended. Using DLSS improves performance slightly but can blur some visuals, suggesting a balance between graphics and frame rate may be necessary for a satisfying experience.
Given these performance hurdles, how do you think the growing reliance on upscaling technologies will impact the future of gaming graphics?