Google, The Forge, and Godot collaborated to improve Android support in the Godot game engine, focusing on Vulkan optimization. The collaboration resulted in significant performance improvements, with a 10%-20% reduction in GPU frame times on mobile devices. This not only enhances gameplay experience but also integrates tools like the Android Thermal API for monitoring and adjusting device temperature. How do you think these advancements will impact the development and performance of mobile games in the future?
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