The Image: Blue Rider Interactive discusses the principle of “Chekhov’s gun” in theatrical storytelling, emphasizing that any introduced element must hold significance in the story. This concept is explored in the narrative game Apartment Story when a gun is introduced early on. How does the implementation of Chekhov’s gun impact your experience as a player? Does it heighten the tension and anticipation, or do you find it predictable? Share your thoughts on how this principle enhances or detracts from the storytelling experience in interactive media.
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