Blizzard’s story and franchise development team has unionized, joining nearly 3,000 workers at Microsoft-owned studios under the Communications Workers of America. Microsoft has acknowledged the union, marking a significant step toward enhancing workplace conditions for creatives behind Blizzard’s beloved narratives and cinematics. Organizers believe this move will foster transparency and fairness in decision-making, crucial in an industry facing instability.
What impact might this unionization trend have on the broader video game industry, particularly in terms of worker rights and creative autonomy?
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