Blender is making strides to adapt its powerful 3D software for touch devices, beginning with the iPad Pro, in response to increased calls from users. This move acknowledges the growing capability of tablets as primary computing devices and aims to create a more task-oriented user interface tailored for touchscreen interaction. A tech demo at SIGGRAPH 2025 will showcase Blender in action on the iPad, with future expansions planned for Android and other graphic tablets.
Thought-provoking statement: As Blender pioneers this transition to mobile platforms, how might the accessibility of 3D modeling tools influence creativity and innovation in industries beyond traditional design, such as education or augmented reality?