Blender 4.5 has officially launched, highlighting its new Vulkan support that promises to enhance viewport performance, load times, and manage larger scenes more efficiently. Key improvements also include the deprecation of Intel Mac and COLLADA file support, customizable tabs in the Properties window, and significant Geometry Nodes enhancements.
With the addition of Vulkan, how do you think the evolution of rendering technologies will shape the future of 3D artistry and performance in applications like Blender?
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