Babylon.js 8 has just been released with a plethora of new features including IBL Shadows, Area Lights, and a Node Render Graph. The update also brings an overhauled audio engine and support for WebGPU with Native WGSL shaders. With the addition of a Havok Character Controller, developing character-centered games has never been easier. What are your thoughts on these new features and advancements in Babylon.js 8? How do you think they will impact the development of 3D web games and applications in the future?
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