Baldur’s Gate 3 was a standout at the Game Developers Conference, winning Game of the Year. Director Swen Vincke discussed the challenges faced during development, emphasizing the importance of iteration and flexibility. The game evolved significantly from its earliest builds. How do you think this iterative approach impacted the final product and its success?
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Astarion the tiefling: Swen Vincke on iteration in Baldur’s Gate 3 | GDC 2024
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