In response to user feedback, Xogot—Godot on iPad—has revamped its pricing structure, introducing a one-week free trial, lower pricing tiers, and simplified lifetime unlock options. Alongside accessibility for casual users, students can now apply for a complimentary year-long subscription, while educators have a dedicated outreach program for teaching game development.
Given these changes, how might the increased accessibility of Xogot empower budding game developers who otherwise wouldn’t have had the opportunity to use such tools?
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