Xogot, now available on the iOS App Store, brings the power of the Godot game engine specifically optimized for iPads. Created by Miguel de Icaza, this app enhances the game development experience with a native touch interface, allowing users to create, test, and share games seamlessly on the go. It supports everything from pixel-perfect 2D platforms to immersive 3D worlds and features integrated tutorials for learning as you build. Though free to download, it requires a $25 DLC to unlock its full capabilities.
What do you think the implications are for mobile game development now that powerful tools like Xogot are accessible on iPads? Will this shift the landscape of indie game development?





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