Unity has finally created an in-house game from concept to publishing, collaborating with Konami to develop Survival Kids for the Nintendo Switch 2. This project allowed Unity to improve their engine’s performance and stability, showcasing their commitment to testing their own technology first. This marked a significant shift in their development approach, potentially leading to more in-house game creations in the future.
It will be interesting to see how this experience impacts Unity’s future game development endeavors and if this approach will result in more innovative and successful games from the company. What are your thoughts on Unity’s decision to create games in-house and how it could potentially benefit their platform and customers in the long run?
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