This teaser discusses the concept of quest progression in games, presenting a scenario where the decision between two questlines is influenced by the potential reward. It highlights the importance of considering the overall context of a quest chain, not just individual steps, when making decisions. This article promises to further delve into this topic and provide insights for supporters on Patreon. What are your thoughts on quest progression in games and how do you approach decision-making in these situations?
Read the Full Article
Subscribe to Updates
Get the latest creative news from FooBar about art, design and business.
The Mere Completion Effect: Why Players Choose to Finish (Teaser)
Related Posts
Add A Comment