Steam updated their policies to allow for family sharing of games, but with a catch – if a family member gets banned for cheating, everyone in the family gets banned. Research shows that cheating tends to spread among friends in the gaming community. This move by Valve to share bans across family members may help deter cheating, but also raises questions about the social dynamics of cheating in gaming. How do you think this policy will affect the gaming community in the long run?
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