The proposal suggests redefining "randomness" in gaming by introducing more specific terms to address various aspects of unpredictability. Key terms include:
- Unpredictable: Any mechanism players cannot deterministically foresee.
- Chaotic: Describes the feeling of frequent unpredictable events making it hard to grasp the game state.
- Volatile: High-impact unpredictable mechanisms, focusing on the magnitude of unpredictability.
- Erratic: Systems that vary unpredictably between predictable and chaotic.
- Luck-Based/Unfair: Emotional responses tied to variance, where solo players view unpredictability as luck, while multiplayer scenarios raise fairness concerns.
- Slot Machine: Games with low skill differentiation, primarily based on chance.
This vocabulary aims to clarify discussions around game mechanics without implying criticism.
How might these distinctions influence game design, and could they enhance player engagement by fostering clearer communication about game mechanics?




