O3DE 25.05 has just launched, enhancing performance and stability following its earlier 24.09 release. Key improvements include a significant boost in rendering performance (up to 40%), better multi-GPU support, and new features like Vertex Color and automated XR installation. While the update doesn’t introduce a plethora of flashy features, it sets a solid foundation for future developments.
Given these enhancements, how might the advancements in O3DE 25.05 shape the future landscape of game development, particularly in terms of performance optimization and support for emerging technologies?
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