Today, I streamed a thought-provoking conversation about the potential benefits of having 10-20% of plausibly deniable guaranteed losses in a game. If you’re interested in exploring this concept further, check out the video or the notes on Google Docs. I’d love to hear your thoughts in the comments, on YouTube, or in our Discord community.
What do you think about the role of controlled losses in gaming dynamics—could they enhance player engagement and strategy, or do they risk frustrating the experience?
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