Luxe is a versatile game engine in public preview, available for Windows, MacOS, and Linux, with a unique “pay what you should if you can” model. It emphasizes rapid development, particularly for 2D games, while also supporting 3D through a powerful hardware-driven renderer. Built in C++ and typically scripted in Wren, Luxe is designed for both novice and experienced developers.
Given its strong focus on design and workflow, how might Luxe reshape the indie game development landscape by lowering barriers to entry for aspiring creators?
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