Claire Jackson from Kotaku shares her enthusiastic experience with the Hitman series, particularly enjoying the challenge of "suit-only" runs and the new Freelancer mode. Jackson highlights how this roguelike mode revamps the stealth gameplay, offering a fresh challenge that rewards players for their knowledge of maps and enemy behaviors. With the game’s ability to blend extraction shooter elements with stealth, Jackson is eager to dive deeper into the remaining missions and Freelancer campaign.
Thought-Provoking Question: How do you think the integration of roguelike elements enhances the replayability of traditionally structured games like Hitman, and can we expect more games in the future to adopt similar mechanics?





